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FFA_1, Free For All Deathmatch Map for the first Kingdom Jump Demo.

After a switch from 3D to 2D art, this map was made in 2 days with new assets. Normally Red and Blue assets show which side belongs to which team, but since there are no teams in FFA, themes and environmental narrative were used to differentiate which side is which. On the left is the Crystal kingdom, pushing themselves up to the border of their Druidic neighbours on the right.

To get my maps to this stage I have worked directly with several artist by clearly communicating/instructing and giving feedback, working with team members from the other disciplines has been key to the development of my levels and tools I am currently creating for the Level Design Team.

The final art pass for the Demo build of Kingdom Jump.

The final art pass for the Demo build of Kingdom Jump.

Use of Foreground Layering to give the game more depth.

Use of Foreground Layering to give the game more depth.

FFA_1 Pre-Rework, this was the first pass made with proprietary 3D tools, it would later be used as a basis for the 2D overhaul.

FFA_1 Pre-Rework, this was the first pass made with proprietary 3D tools, it would later be used as a basis for the 2D overhaul.

The initial Sketches of FFA_1 in my notebook, I drew these in my breaks at my retail job.

The initial Sketches of FFA_1 in my notebook, I drew these in my breaks at my retail job.